The Edge tool (G) blocks the side between two hexes. A blocked edge is a barrier: call it a wall, a cliff face, a sheer gorge or a closed border, whatever fits your world. Hexer treats them all the same way. The Edge tool is free and works in the Hex and Combined views.
Draw and remove an edge
Click the side of a hex you want to block. With a mouse, the side under the pointer lights up before you click. On a touch screen, tap close to the side. A blocked edge shows as a dark red line.
Click the same edge again to clear it. There is no separate eraser for edges.
When both hexes along the edge have terrain, Hexer blocks the edge from both sides. You can only block an edge of a painted hex: clicking inside an empty hex does nothing.
Erasing a hex with the Eraser, or deleting it with the Select tool, removes its side of the edge. If the hex next to it is painted, the edge stays on that side and is still drawn. Click it from inside that hex to clear it.
What a blocked edge does
- Travel: the Travel tool never routes across a blocked edge, and its travel heatmap does not spread past one.
- Sight: with dynamic vision, the party cannot see past a blocked edge. See fog of war.
- Foundry and other virtual tabletops: the Universal VTT export turns blocked edges into walls. See exporting to Foundry VTT.
In exports and for players
PNG and SVG exports draw blocked edges. The PNG options have an Edges checkbox to leave them out.
Players see the edges on hexes they can see, while Edges is switched on under Viewer Visibility in the Share dialog. It is on by default. See sharing with players.
Edges belong to the hex map, so the Point view hides them.