No. Hexer contains no AI model, no LLM and no connection to an AI service such as ChatGPT. Everything it generates comes from fixed rules, word lists and tables, combined with chance, the way a GM rolls on a random table.
How each generated thing is made
| What | How it is made |
|---|---|
| Terrain, coasts, mountains, rivers and lakes | Procedural rules: random noise for the land, then elevation, climate and how water flows downhill |
| Settlements, roads and realms | Rules that place settlements on the best sites by water and terrain, then link them and draw borders |
| Place and realm names | Assembled from syllables and word parts (see below) |
| DM notes on settlements, sites and hazards | Sentence templates with blanks, filled from tables |
| Terrain on a detail scale level | Worked out from the larger hex it sits inside, by the same kind of rules |
Names. Each generated culture gets its own set of sounds and its own word parts for ideas such as river, hill or stone, and builds names from them. Some names instead come from a syllable chain that recombines syllables from lists of names, the method used by Azgaar’s Fantasy Map Generator. A blocklist keeps out slurs and names borrowed from other well-known fictional settings.
Notes. Each note is put together from sentence templates. Their blanks are filled from tables, some written for Hexer, some from public-domain word lists, and some taken from openly licensed games: Ironsworn, Ironsworn: Delve, Dungeon World and the D&D System Reference Document 5.1. The templates follow the facts of the place, so a harbour town gets a sentence about its harbour. Hazard notes come with Pro’s deeper generation. With World History on (Pro), the summaries of past events and the notes on historic sites and fallen settlements are made the same way.
The full list of sources is on the licenses page; see attribution for when a credit is needed.
Because generation is rules plus a seed, the same Seed and settings in the Generate dialog make the same world again, on the same plan and the same version of Hexer.
Other things that fill themselves in
- Encounter rolls on a point crawl pick an entry from the table you wrote.
- Journey entry templates fill blanks such as the place name, terrain and region from your map.
- Map icons come from Game Icons, drawn by human artists and shared under a Creative Commons license.
What this means for you
- No name, note or description is produced by an AI model when Hexer generates it.
- World generation runs in your browser, on your own device.
- Your maps, names and notes are never sent to an AI service, because Hexer does not use one.
Generated names and notes are ordinary map content: rename a place or rewrite a note as you like. For publishing and selling your maps, see commercial use.