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Custom terrain types

In depth

When none of the built-in terrains fits, such as autumn woods, blighted farmland or a salt flat, make your own. Custom terrain is free on every plan, and each custom type belongs to the map you made it in.

Creating one

At the bottom of the Brush palette, under Custom Terrains:

  1. Type a name.
  2. Pick a colour with the swatch next to the name.
  3. Optionally choose a terrain under Based on….
  4. Click Custom Type.

The new terrain is selected straight away, so you can start painting with it.

What “Based on” carries over

A base lends your custom type three things, while it keeps your name and colour:

  • Icon: it shows the base terrain’s icon on your colour.
  • Blending: with Biome Bleed on in the View menu, it blends into neighbouring hexes the way the base does, using your colour.
  • Travel: routes and travel times treat it like the base, including how much a road speeds it up.

Without a base, a custom type is a flat colour: no icon, no blending, and travel gives it a movement cost of 1, the same as plains.

Line of sight never carries over. Solid Rock is the only terrain that blocks what the party can see, and a custom type based on Solid Rock does not.

On the free plan, the Underdark terrains are listed as bases with (Pro) after their name, and choosing one opens the upgrade dialog. Every other base is free.

Editing changes every hex

Clicking a custom terrain does two things: it selects it for painting, and it loads it into the fields below so you can edit it. The button then reads Save. Change the name, colour or base and click Save, and every hex painted with that terrain updates at once.

While a terrain is loaded, typing a new name and clicking Save renames that terrain; it does not create a second one. Click Cancel first to go back to creating a new terrain.

Deleting one

With the terrain loaded, Delete removes it from the palette straight away, without asking. Hexes already painted with it keep a colour, but it is the colour the terrain had when each hex was painted, so a hex painted before a colour change goes back to the old colour. They also lose the icon and everything the base gave them. Undo (Ctrl + Z, or Cmd + Z on a Mac) brings it back.

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