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Who sees which point of interest

In depth

There is no “show to players” setting on a point of interest. Whether a player sees a POI, and its name, depends on the fog on the hex it stands on. Fog of war is a Pro feature, so on a map without fog, everyone you share the map with sees every POI.

As the DM you always see every POI: in the editor, fog only dims the map for you. To check what your players get, click DM View in the View menu to switch to Player View.

The rule

The fog levels are the ones the Vision tool paints:

Fog on the hex Players see the POI and its name?
Revealed Yes
Explored Yes, on dimmed ground
Terrain-only No. The land shows, the POI does not
Hidden No. Nothing on the hex shows

Terrain-only is the one to reach for when players should know the lay of the land but not what is out there.

The party’s line of sight

With dynamic vision on, whatever the party can currently see is shown to players, POIs included, even on a Hidden or Terrain-only hex. The hexes the party has seen turn Explored as it moves on, so the places it passed stay on the players’ map. Sight only counts on the layer the party is on.

Hexes you never touched

A POI does not need painted terrain, so it can stand on a hex that has no fog of its own. What players see there depends on how the map is fogged:

  • Manual fog (dynamic vision off): the hex counts as Revealed, so players see the POI.
  • Dynamic vision on: the hex counts as Hidden, and the party’s sight reveals it like any other hex.

On a manual-fog map, Hide All only fogs hexes that have terrain or fog already, so it does not reach an unpainted surface hex. To hide a POI there, paint fog onto its hex; the Vision brush works on blank hexes too.

Erasing a hex removes its terrain but keeps its fog, so a POI you hid by fogging that hex stays hidden.

On a detailed scale level, a hex with no fog of its own takes the fog of the larger hex it sits inside.

Hidden means not sent

A concealed POI is not merely drawn under the fog. The shared map leaves it out of what it sends to the player’s browser, so its type, name and position cannot be read from the page. It arrives once the fog or the party’s sight reveals it. Until then, players see the hex’s terrain icon, as if nothing stood there.

The Player View option in Export applies the same fog rule to the exported image.

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