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Performance

v2.0.0 · June 27, 2026

Performance

Hexer’s map rendering was rebuilt on the GPU — large maps are dramatically faster and panning stays smooth.

  • ImprovedPaths, rivers, terrain colour bleed, and the hex grid now draw on the GPU, staying crisp and fast at every zoom and scale level.
  • ImprovedPanning and zooming large maps is now smooth — the map no longer rebuilds itself every time you move.

Shared maps

Live collaboration and travel history now work for everyone you share a map with.

  • FixLive player cursors and freehand drawing now appear on shared maps — move your mouse to show your cursor to the table, and Shift+drag to sketch over the map for everyone to see.
  • ImprovedThe travel log now works on every shared map, not just ones using fog of war — moving the party marker always records the journey, and players can open the log and trail from the share view.
  • FixFixed party position, vision, and travel data occasionally leaking between two different share links of the same map.
  • FixSwitching scale levels in the editor now updates the shared view both ways — including when you zoom back out to the base level.
  • FixChanging the scale level on a shared map no longer resets its other display settings (regions, notes, fog, etc.).
  • FixThe shared map minimap now shows discovered terrain in full colour and updates as the party reveals new hexes — previously it could stay dark on maps using dynamic vision.
  • ImprovedThe party marker now appears on the shared map minimap, so players can always see where they are at a glance.

Map labels

Place, feature, and note names across the map now share one crisp, consistent text system.

  • FixRegion names no longer blur on detailed, zoomed-in, or multi-scale maps — they stay sharp at every zoom level.
  • ImprovedMap labels now render in every language, including Cyrillic, Hebrew, and Chinese.
  • ImprovedHex, region, and note labels share a unified look and stay crisp on high-resolution displays.

Emails

Every email Hexer sends was rebuilt — clearer, more accurate, and better at reaching your inbox.

  • NewNew account emails for the moments that matter: a welcome when your Pro trial starts, a confirmation when a payment goes through or recovers, and a friendly reminder before Pro access pauses.
  • ImprovedAll Hexer emails were redesigned and rewritten with clearer wording, accurate feature lists, a plain-text version, and one-click unsubscribe — so they land in your inbox, not spam.
  • FixFixed a duplicate welcome email and a billing link that pointed to the wrong page.

General

  • ImprovedThe upgrade screen now leads with the exact feature you reached for and groups everything Pro unlocks into a clearer, easier-to-scan layout.

Fantasy maps

  • ImprovedTrails got a richer dirt-path look — mottled packed earth with a natural, ragged edge that blends into the terrain, simplifying to a clean solid path when zoomed out.

Space maps

  • ImprovedSpace routes redrawn with a bold sci-fi look — glowing plasma jump routes, convoy-light trade lanes, twin-rail borders, and hazard-striped minefields.

Layer Reference

When you have map layers turned on, you can now show another layer faintly beneath the one you’re editing — perfect for lining up a cavern with the river above it, or a dungeon level with the floor over it.

  • NewA new layer-reference button next to the layer selector lets you pick another layer to show as a faint guide. It appears only in the empty hexes you haven’t painted yet, so your current layer always stays clear.
  • NewHold Space (or press and hold the Peek button on touch) to momentarily reveal the full reference layer — including beneath hexes you’ve already painted — then release to keep working.
  • NewAdjust how strong the reference looks with an opacity slider in the button’s popover.
Hexer is not affiliated with, endorsed by, or sponsored by Wizards of the Coast LLC. "Dungeons & Dragons" and "D&D" are trademarks of Wizards of the Coast LLC.