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Virtual Tabletop Exports

v2.9.1 · July 26, 2026

Virtual Tabletop Exports

Maps exported for Foundry, Roll20 and other virtual tabletops now line up with the hex grid on the first try, with no measuring or nudging.

  • FixFixed the grid size in Universal VTT (.dd2vtt) exports. Every imported map used a grid about 15% too large, so the tabletop grid drifted further off your hexes the further you looked across the map.
  • FixFixed the parchment border on Universal VTT exports pushing the map out of step with the grid. The border is now sized so hexes seat exactly on the grid.
  • FixFixed Foundry Scene exports using the wrong hex grid type — flat-top maps were exported as pointy-top and vice versa — and placing walls, notes and paths half a hex away from the grid.
  • FixFixed flat-top maps exporting Universal VTT files whose stated size did not match the image, which shifted walls away from their hexes.

General

  • FixFixed PNG exports still drawing the hex grid when “Show grid” was turned off in the export dialog.
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