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Editor

v2.7.0 · July 17, 2026

Editor

  • FixOn phones, swiping near the screen edges while panning the map no longer triggers your browser to go back or forward.
  • ImprovedPlacing the party marker is no longer an ever-present button — it now lives in the Fog & Vision tool.

Scale levels

  • FixThe party marker no longer renders oversized when you zoom into a deeper scale level in the editor — it now resizes with the map and stays visible, matching the shared view.
  • FixRemoving or replacing a scale level now also removes everything painted on it. Previously that content lingered invisibly in your map and slowed down loading.
  • ImprovedBefore a scale-level change deletes painted content, you are asked to confirm and shown exactly what would be lost. Undo brings the level and its content right back.
  • FixContent on deeper scale levels no longer shifts to the wrong level when you add or remove a level in the middle of the ladder.
  • ImprovedAdding a zoom level coarser than the base scale is no longer possible — it would have scrambled which level your painted content belongs to.

Fog & notes

  • FixNote pips no longer glitch after auto-save.
  • FixNotes on zoomed-in scale levels now reveal and hide correctly with fog and dynamic vision.
  • FixPainting terrain while zoomed in no longer punches a hole in the fog.
  • FixPlace names and icons no longer show through fog painted at a zoomed-in level.
  • FixHidden notes and locations are no longer clickable in the player view after the DM hides them.
  • FixPlayer SVG exports now match PNG exports for dynamic vision.
  • FixNotes set to “revealed by road” now trigger anywhere along the road.

General

  • FixLarge maps no longer occasionally open with blank terrain in the editor, shared view, or exports. Loading is also more resilient and faster on very large maps.
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