Editor
v2.7.0 · July 17, 2026
Editor
- FixOn phones, swiping near the screen edges while panning the map no longer triggers your browser to go back or forward.
- ImprovedPlacing the party marker is no longer an ever-present button — it now lives in the Fog & Vision tool.
Scale levels
- FixThe party marker no longer renders oversized when you zoom into a deeper scale level in the editor — it now resizes with the map and stays visible, matching the shared view.
- FixRemoving or replacing a scale level now also removes everything painted on it. Previously that content lingered invisibly in your map and slowed down loading.
- ImprovedBefore a scale-level change deletes painted content, you are asked to confirm and shown exactly what would be lost. Undo brings the level and its content right back.
- FixContent on deeper scale levels no longer shifts to the wrong level when you add or remove a level in the middle of the ladder.
- ImprovedAdding a zoom level coarser than the base scale is no longer possible — it would have scrambled which level your painted content belongs to.
Fog & notes
- FixNote pips no longer glitch after auto-save.
- FixNotes on zoomed-in scale levels now reveal and hide correctly with fog and dynamic vision.
- FixPainting terrain while zoomed in no longer punches a hole in the fog.
- FixPlace names and icons no longer show through fog painted at a zoomed-in level.
- FixHidden notes and locations are no longer clickable in the player view after the DM hides them.
- FixPlayer SVG exports now match PNG exports for dynamic vision.
- FixNotes set to “revealed by road” now trigger anywhere along the road.
General
- FixLarge maps no longer occasionally open with blank terrain in the editor, shared view, or exports. Loading is also more resilient and faster on very large maps.