Vision
v2.3.0 · July 6, 2026
Vision
The fog-of-war tools have been streamlined into a single, always-available panel. Paint fog by hand or let it follow the party dynamically — both brushes are right there whenever you need them.
- ImprovedFog and Dynamic Vision are now one panel — turn Dynamic Vision on or off with a switch, and paint fog by hand with an explicit Reveal/Hide brush anytime.
- NewNew DM ‘Reveal Fog’ toggle — see the whole map in full colour while you prep, without changing anything players see. It’s remembered per map.
- NewYou can now turn off distant-landmark visibility so castles and towers no longer reveal from far away.
- NewWhen revealing along a path, a clearly labelled “Path radius” control reveals a corridor of hexes on either side of it.
- FixYou can now paint fog on the party’s own tile by clicking it (dragging still moves the marker).
- Fix‘Reveal by’ region, terrain, and path now actually reveals those areas.
- FixReveal All / Hide All no longer clears explored areas on other map layers.
General
- ImprovedBiome color bleeds are smoother and more reliable — they flow along terrain borders with a soft, hand-drawn edge, connect cleanly where different terrains meet, and now appear between every pair of neighboring terrains.
- FixRestoring an unsaved map that you had already saved to your account now reopens your saved map, instead of a disconnected copy at a blank address.
- ImprovedThe View menu now explains what each toggle does when you hover over it.