Space Maps
v1.6.0 · June 17, 2026
Space Maps
Draft sector and system maps on a brand-new dark, starfield canvas.
- NewNew “Space” theme: pick it when creating a map, or switch any map to it in Canvas settings.
- NewSpace maps render on a dark starfield background with a dim grid — in the editor, exports, thumbnails, and the shared player view.
Sci-Fi Tiles & Worldbuilding
Space maps get their own terrain and points of interest, plus new region and note tools for every map.
- NewNew space maps start filled with Deep Space, and Deep Space is the default brush — so the sector reads as solid space and you can drop stars, stations and other points of interest on any hex right away.
- NewPaint sci-fi terrain on space maps — nebulae, asteroid fields, ion storms, anomalies and more (free).
- NewPlace space points of interest — stars, planets, stations, derelicts, warp gates and more.
- NewThe palette shows tiles for your map theme, with a “Show all themes” toggle for science-fantasy maps.
- NewSpace terrain shows true colours on the dark canvas, and point-crawl locations get sci-fi names.
- NewNew region kinds (Territory, Contested, Hazard, Wild, Special) style an area in one click.
- NewNew Hazard and Resource note categories.
- NewSpace maps get their own route styles and names — draw glowing jump routes, amber trade lanes, borders and minefields, with sci-fi route names generated automatically.
- ImprovedRoutes on space maps are drawn as straight geometric lines instead of organic curves, matching the sci-fi grid look. Fantasy maps keep their curved roads and rivers.
- NewJump-lines between systems on space maps now render as glowing sci-fi routes by default, matching the space path styling.
Fixes
- FixGenerate Point Crawl now works on space maps — stars, planets, stations, starports, wrecks, warp gates and other sci-fi points of interest become nodes (it previously produced nothing).
- ImprovedRemoving a feature (right-click → Remove Feature) now also clears its name label, so a place’s name never lingers after the feature is gone.
- FixCustom terrain types now show up on the minimap in the shared player view, instead of leaving blank spots.
- FixRegion outlines no longer balloon into a thick border when you zoom out — the outline now stays in proportion to the hexes so regions remain readable at every zoom level.
- FixRegions drawn on the overview map now fill the entire matching area when you zoom into a more detailed scale level, instead of highlighting just one small hex.